DESCRIPTION:

Choose the correct door to keep ascending and reach the orb on the top floor. Each time you choose the wrong door, you will be sent back to the start and the distrust meter rise; to lower it, you must make the sorcerer "understand" that you are guiding him, wich causes the anger meter to rise. If either meter reaches its limit, the game ends. 

SINOPSIS:

Amidst a great war, a sorcerer ventures deep into a distant castle, where a magical orb awaits, an artifact said to possess the power to bring the dead back to life.

You, an incorporeal entity known as "The Watcher," attempt to help the sorcerer navigate the castle's final tower and secure the orb to revive the loved ones he lost to the conflict.

CONTROLS:

LMB - interact

RMB (hold) - activate the Watcher´s eye

CREDITS:

Press Start (Codeman38) - Dafont

Characters Animations Asset Pack (OboroPixel)

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